This sponsored track focuses on the technologies and platforms used
in virtual worlds development. With so many platforms now available
this track discusses some of the major platforms and technologies
driving innovation in the industry.
Wednesday,
October 10, 2007
Wednesday, 11:00am - 12:00pm
Blurring the Lines Between Virtual and
Real Worlds
Virtual world technology is evolving so quickly today that
its difficult to keep up with the innovations. New technologies
are blurring the lines between the virtual and real worlds
creating the ultimate example of convergence. It is now possible
to integrate functioning web browsers and real-time streaming
audio and video into your virtual world. Telephone calls can be
made in and out of virtual worlds. Combined with real-time
motion capture these and other innovations are redefining what
it means to attend a live event. The technology is ready. We
are only limited by our imaginations.
-
David Gardner, Executive Vice President, Icarus Studios
-
Brad Lineberger, CTO, Icarus Studios
Wednesday, 1:00pm - 2:00pm
So Many Platforms, So Little Time
There are over a dozen current and emerging immersive virtual
world platforms on the market today. Here's what we can tell you
about each of them without violating an NDA. In this interactive
session you will learn the overall architecture of various
platforms, the pipeline for development, the performance, and
the business engagement that brands and media companies must
explore. If you are considering entering virtual worlds with
your brand or content, this is a must attend session. Join lead
Sheep such Chris Carella, John Swords, and Jonathan Collins and
their take on the various platforms. This session to be
moderated by Valerie Williamson.
-
Chris Carella, Creative Director, The Electric Sheep Company
-
John
Swords, The Electric Sheep Company
-
Jonathan Collins, Executive Producer, The
Electric Sheep Company
-
Valerie Williamson, VP of Marketing and
Business Development, The Electric Sheep Company
(moderator)
Wednesday, 2:30pm - 3:30pm
Multiverse: Under the Hood
Multiverse's CTO, Rafhael Cedeno, will detail the Multiverse
Platform's unique architecture, which enables anyone - students,
independent development teams, and huge media companies - to
quickly create new, radically unique MMOGs and virtual worlds.
This session will also include a demonstration of the company's
innovative World Browser, a single free and downloadable
application that lets consumers play any game or visit any world
built on the Multiverse Platform.
- Rafhael Cedeno, CTO and co-founder,
Multiverse
Wednesday, 4:00pm - 5:00pm
Daz 3D: Creation, Content, Community
Learn about some current options for populating your
virtual worlds with captivating and fun 3D models, accessories,
and tools. Presented by DAZ 3D, this session will focus on how
thousands of existing 3D assets can be leveraged into virtual
worlds and illustrate the power of versatile 3D content and the
tools that may be used to expand the benefit to in-world
participants.
Wednesday, 5:15pm - 6:00pm
Fireside
Chat in the Attendee Lounge
in the Expo Hall.
-
Paul Yanover, Executive Vice President &
Managing Director, Disney Online