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Virtual Worlds Spring

March 28-29, 2007

More than 600 people from 19 countries participated in Virtual Worlds 2007 Spring conference.

 

Schedule:  Entertainment, Media and Marketing
Room 1

Full schedule - 18 page pdf (1.66mb)

The number virtual worlds platform choices available to marketing, entertainment and media companies is proliferating, offering a variety of options and technological sophistication. Join  executives from leading brands, agencies and virtual worlds platforms and vendors to discuss how best maximize your navigation of this undulating virtual landscape.

Wednesday, October 10, 2007

Wednesday, 11:00am - 12:00pm
Advertising in Virtual Spaces - Developing Standards - a discussion

With the advent of new virtual worlds platforms now coming to market in addition to more "established" virtual worlds marketers now have a dizzying variety of options in which to get their brands in front of virtual world users.  This discussion, which encourages audience participation, brings together advertising gurus from the major virtual worlds platforms and advertising networks.  IAB standards simply don't work in a virtual environment.  And yet for wide spread adoption this emerging industry needs to at least establish a common language defining product and service offerings.  Join us for this first step at bringing the major players together to engage in this discussion.
- Mike Dowdle, Vice President of Business Development, Kaneva
- Joe Hyrkin, Vice President, Sales & Business Development, Gaia Online
- Ben Richardson, VP Business Development, Makena Technologies, Inc.
- Joel Greenberg, VP, Marketing Innovation, The Electric Sheep Company
-
Art Sindlinger, VP, Activation Director - Social Media & Gaming, Starcom

 

Wednesday, 1:00pm - 2:00pm
ROI - How the Rules Are Changing

Were there any rules to begin with?  How to identify your goals and strategies within virtual worlds. Look at prior considerations from established players and hear planning that worked and planning that didn't. What opportunities do virtual worlds hold over other, more established, media formats.  How do you insure that your campaigns quantified and verified. What does ROI mean to you?
- Mike Monello, Partner / Creative Director, Campfire
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Nic Mitham, Managing Director, K Zero
-
Michael Solomon, Professor, Saint Joseph's University
- Rita J. King, CEO and Creative Director, Dancing Ink Productions LLC
-
Erik Hauser, Founder/Executive Creative Director, Swivel Media

 

Wednesday, 2:30pm - 3:30pm
Entertainment in Virtual Worlds - It's Not Games. it's Not TV. It's....
With the advent of virtual worlds television networks, individual channels and individual shows can now create interactive versions of their franchises and engage fans directly, immersing them into the environment. Find out how to successfully extend a television brand, including measuring audience participation and extending the advertising business model. Speakers will discuss activities on multiple virtual worlds platforms.
-
Blake Lewin, Vice President Product Development, Turner Broadcasting Inc.
-
Daniel Schiappa, General Manager, Strategy Entertainment and Devices Division,
  Microsoft Corporation

-
Reuben Steiger, CEO, Millions of Us
-
Sibley Verbeck, CEO, The Electric Sheep Company
- Jerry Paffendorf, CEO, Wello Horld (moderator)

 

Wednesday, 4:00pm - 4:30pm
Case Study: Combating IP Theft in Virtual Worlds

In July of 2007, Kevin Alderman (aka Stroker Serpentine) filed a landmark suit in the the 13th District Federal Court. His complaint tests the boundaries of infringement and prosecution of intellectual property theft as it relates to virtual worlds. Alderman, with the support of Francis Taney of Buchanan, Ingersol and Rooney, used the template forged by Sony and the RIAA (Recording Industry Artists Association) to ferret the identity of an anonymous avatar on the Second Life platform. Alderman's case is unique in that his product is a virtual recreation of tangible object.
-
Kevin Alderman (aka Stroker Serpentine), CEO, EROS

 

Wednesday, 4:30pm - 5:00pm
Case Study: Turner Broadcasting's virtual worlds initiatives

More details to be announced at the show
- Blake Lewin, Vice President Product Development, Turner Broadcasting Inc.

 

Wednesday, 5:15pm - 6:00pm
Fireside Chat in the Attendee Lounge
in the Expo Hall. 
- Paul Yanover, Executive Vice President & Managing Director, Disney Online

 

Thursday, October 11, 2007

Thursday, 11:00am - 12:30pm
Case Study: SmartFurniture.com
SmartFurniture.com will share their story of why they are participating in the launch of this new virtual space - the key learning to date and how this offers real-world value to their business. Find out about SceneCaster - a new virtual world platform that engages consumers by combining 3D visuals with the best the Web offers today - search, eCommerce and social networking. What do you need to know about the next generation platforms for contextual eCommerce? What impact will we see in how buyers and sellers engage online?
- Mark Zohar, Founder and Senior Vice President
- T. J. Gentle, President, SmartFurniture.com

 

Thursday, 11:30am - 12:00pm
Case Study: AT&T in MTVs Virtual Worlds
The purpose of this session is to provide a case study-type overview of how to successfuly integrate a marketer's brand into a virtual world; how to work closely to take marketers by the hand and help their brands come alive in a virtual medium and deliver true ROI; how to create a much deeper level of engagement with branded content; and how to ignite viral communications (word-of-mouth) about the brands. AT&T will demonstrate its leadership by highlighting their integration in our virtual worlds -- beginning with Virtual Laguna Beach and evolving with the additional worlds. AT&T is taking people in world from brand loyalists to brand advocates who spread their marketing messages out to a much larger community via a number of compelling in-world initiatives. Specific examples include: Tony Fresh, who has all the cool insights into what's happening in-world (meeting w/ and rewarding 1,000 avatars in-world, who have met with thousands of others in-world), to in-world promoters of the brand in-world (ambassadors/innovators): to AT&T kiosks; to links to purchase product online, to the latest initiative of "dramatic moments" that recently debuted on MTV.
- Speakers to be announced at the show.
 

Thursday, 1:30pm - 2:30pm
Kids and Teen Worlds - What You Need to Know
Without argument kid and teen focused virtual worlds have become a huge market unto themselves with players spanning startups to major television networks to toy manufacturers. How do marketers effectively traverse this landscape? What needs to be done differently when kids and teens are the primary audience and how are these worlds structured to bring marketers closer to their audience?
- Mattias Miksche, CEO, Stardoll
-
Sampo Karjalainen, Chief Creative Officer, Sulake Corporation
- Jason Root, Senior Vice President, Digital, Nick.com and Nickatnite.com
- Stefanie Schwartz, Vice President of Marking and Operations, NeoPets
- Joey Seiler, Reporter, VirtualWorldsNews.com (moderator)

 

Thursday, 3:00pm - 4:00pm
Virtual Worlds and the Music Industry
It began with the rise of iTunes, the shift from reaching fans via traditional methods like selling CD's to reaching them via the Internet. And now, as an extension of the Internet/iTunes popularity, musicians are reaching their fans in virtual worlds. The truth is that artists know their fans are online and virtual worlds are the perfect venue to reach them. In fact, artists are dropping new albums in virtual worlds to increase subsequent CD sales as well as holding live virtual events to reach fans across the world. And with virtual worlds showing huge increases in registered users, you can expect to see more mainstream artists building better name recognition and more personal relationships with their fans via their avatar.
- Dorcas Casey, VP of Project Strategy & Development, FunWebProduct
- Tim Stevens, President and CEO, Doppelganger
- Matt Bostwick, SVP, Franchise Development, MTV Music Group
- Greg Johnson, Chief Marketing Officer, GGL Global Gaming (moderator)

 

Thursday, 4:30pm - 5:30pm
VW's and Big Media: The future or the ruination of the VW space
VW's, originally the purvey of small start-up companies with a focus on user generated content and socialization have seemingly become the new hot area for large media companies and retailers as these organizations continue to look for new ways to push their brands in the online space. Second-Life, a company that has led the PR blitz for the VW space and the torchbearer of the core value that user generated content is key has recently been cited as a virtual revolving door for media and retail companies. There.com, its main competitor has recently announced a huge deal with Capitol Music Group and continues to develop the MTV properties. Multiverse continues to push its technology as the easy answer for third parties hoping to enter our space. But to what end? This panel of experts from both the VW and traditional Media areas will discuss the future of the VW space and whether there will be an inevitable move to a brand driven model that can count on sustainable recurring revenue or whether it can continue to hold true to its roots as a purely social experience as evidenced by the original incarnations of There and Second Life. We will discuss the effect that big brands and retailers may have on VWs as money is spent to increase fidelity and interaction in an effort to turn profit. Finally, we will discuss the viability of the subscription based model and whether we can expect e-commerce, ad-sales and sponsorship as the final harbinger to drive the VW space along the lines of mainstream media.
- Rick Giolito, President, Trilogy Studios
- John Batter, COO, Dreamworks Animation
- Peter Marx, Managing Partner, Analog Protocol

 

 

Review our Spring Show in NYC

Virtual Worlds Spring 2007

March 28-29, 2007     NYC

More than 600 professionals from 19 countries participated in Virtual Worlds 2007 Spring conference.

VW2007 gave you an inside look at the Virtual Worlds activities of MTV, Disney, AOL, Pontiac, Nickelodeon, Leo Burnett, Sundance Channel, GSD&M, IBM and other major brands.  In addition you'll gain exclusive insight into a variety of Virtual Worlds platforms including Second Life, There.com, Multiverse, Forterra Systems, Whyville, ProtonMedia, Entropia Universe, Habbo, Areae and more.

 

 

 

   

 

Virtual Worlds 2007 is a production of Virtual Worlds Management and Show Initiative

 

Virtual Worlds Conference, Virtual Worlds 2007, VW07 and Virtual Worlds Management are trademarks of Show Initiative.