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Virtual Worlds Conference and Expo is the definitive event on virtual worlds. We are dedicated to the specific needs of media, entertainment, business and IT leaders and practitioners who are adopting virtual worlds within their organization to interface externally with customers or for internal use.
now available:
 
-
Print Version of the Schedule-at-a-Glance - 2 page PDF (200k)
- Print Version of the Expanded Schedule - 18 page PDF (1.66 MB)

Schedule

Wednesday, October 10, 2007
7:30am 9:00pm

Registration and badge pickup

9:00am 10:30am Welcome from Christopher Sherman, Executive Director, Virtual Worlds Conference and Expo
 Introduction from Sibley Verbeck, CEO, The Electric Sheep Company
 Anthony E. Zuiker, Creator, CSI: Crime Scene Investigation, CSI: Miami, CSI: NY
10:30am - 11:00am Break          
room # Room 1 Room 2 Room 3 Room 4 Room 5 Room 6
Track Entertainment and Marketing Virtual Worlds for the Enterprise Business Strategy
and Investment
Community and Customer Service Design and Development Platforms and Technology
Wednesday 11:00am 12:00pm Advertising in Virtual Spaces - Developing Standards - a discussion Virtual Worlds: The BEST platforms for Enterprise Value Economics of Virtual Worlds Demographics and Numbers:  Where Things Are and Where They're Headed Artificial Intelligence For Virtual Worlds Blurring the Lines Between Virtual and Real Worlds
Wednesday 12:00am 1:00pm Lunch          
Wednesday 1:00pm
2:00pm
ROI - How the Rules Are Changing Virtual Worlds and Public Policy Workshop Virtual Worlds in China Event Planning - Keeping Users Engaged Case Study: MoiPal - Mobile Virtual World So Many Platforms, So Little Time
Wednesday 2:00pm 2:30pm Break          
Wednesday 2:30pm 3:30pm Entertainment in Virtual Worlds - It's Not Games. it's Not TV. It's.... Business Process Management IP Wealth and Pitfalls of Synthetic Worlds The Importance of Narrative: Keeping Your Community Involved Technical Perspective: Designing Stickier Virtual Worlds Builds Multiverse:
Under the Hood
Wednesday 3:30pm 4:00pm Break          
Wednesday 4:00pm 5:00pm Case Study: Combating IP Theft in Virtual Worlds Applications that Work Investing in Virtual Worlds Togetherness: What Drives the Virtual Human Connection Designing for Cross-Platform Delivery and Long-Term Content Portability Daz 3D: Creation, Content, Community
Starting at 5pm
Case Study: Turner Broadcasting's virtual worlds initiatives
Wednesday 5:00pm 5:15pm               Break
Wednesday 5:15pm 6:00pm   Fireside Chat in the Attendee Lounge in the Expo Hall.
    - Paul Yanover, Executive Vice President & Managing Director, Disney Online
Wednesday 7:00pm 9:30pm    Conference Party Sponsored by There.com - your badge gets you in.  - party details
Thursday, October 11, 2007
8:00am 9:00pm

Registration

         
 9:00am 10:30am

 Welcome from Christopher Sherman, Executive Director, Virtual Worlds Conference and Expo
 Introduction from Reuben Steiger, CEO, Millions of Us
 Keynote: 
Christian Renaud, Chief Architect, Networked Virtual Environments, Cisco Technology Center

10:30am
11:00am
Break        
room # Room 1 Room 2 Room 3 Room 4 Room 5
Track Entertainment and Marketing Virtual Worlds for the Enterprise Business Strategy
and Investment
Community and Customer Service Design and Development
Thursday
11:00am 12:00pm
Case Study: SmartFurniture.com

starting at 11:30:
Case Study:
AT&T in MTV's Virtual World

The Future of e-Learning Visionary Panel -
Where the Platforms Are Going Next
Community Management in 3D Spaces Three Laws of Avatarics - A systems theory perspective of "identity" and "persistence
Thursday 12:00am 1:30pm Lunch        
Thursday
1:30pm 2:30pm
Kids and Teen Worlds - What You Need to Know Best Practices for Employees in Virtual Worlds The Asian Market - What We Can Learn Managing Social Interactions in Virtual Worlds: Tools, Techniques, and Approaches Case Study:  Developing TyGirlz.com Virtual World
Thursday
2:30pm 3:00pm
Break        
Thursday
3:00pm 4:00pm
Virtual Worlds and the Music Industry Intel Corp: Creating a User Community in Second Life: Virtual Goods:  The Next Big Business Model Case Study: American Cancer Society Web-based Virtual Worlds
Thursday
4:00pm 4:30pm
Break        
Thursday
4:30pm 5:30pm
VW's and Big Media: The future or the ruination of the VW space Navigating China: China Recreation District Discusses the Chinese Government's New Virtual Worlds Infrastructure Plans Virtual Currency / Virtual Business = Big Business Case Study: Vodafone Building Open Source Standards-Based Virtual Worlds

 

   

Virtual Worlds Conference and Expo 2007 is a production of Virtual Worlds Management and Show Initiative

 

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