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Wednesday, October 10, 2007 |
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7:30am 9:00pm |
Registration and badge pickup |
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9:00am 10:30am |
Welcome from
Christopher Sherman, Executive
Director, Virtual Worlds Conference and Expo
Introduction from Sibley Verbeck,
CEO, The Electric Sheep Company
Anthony E. Zuiker,
Creator,
CSI: Crime Scene Investigation,
CSI: Miami,
CSI: NY |
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10:30am - 11:00am |
Break |
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room # |
Room 1 |
Room 2 |
Room 3 |
Room 4 |
Room 5 |
Room 6 |
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Track |
Entertainment and Marketing |
Virtual Worlds for the
Enterprise |
Business Strategy
and Investment |
Community and Customer
Service |
Design and Development |
Platforms and Technology |
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Wednesday 11:00am 12:00pm |
Advertising in Virtual Spaces - Developing Standards - a discussion |
Virtual Worlds: The BEST platforms for Enterprise
Value |
Economics of Virtual Worlds |
Demographics and Numbers: Where Things Are and Where They're Headed |
Artificial Intelligence For Virtual Worlds |
Blurring the Lines Between Virtual and Real Worlds |
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Wednesday 12:00am 1:00pm |
Lunch |
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Wednesday
1:00pm
2:00pm |
ROI - How the Rules Are Changing |
Virtual Worlds and Public
Policy Workshop |
Virtual Worlds in China |
Event Planning - Keeping Users Engaged |
Case Study: MoiPal - Mobile Virtual World |
So Many Platforms, So Little Time |
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Wednesday
2:00pm 2:30pm |
Break |
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Wednesday
2:30pm 3:30pm |
Entertainment in Virtual Worlds - It's Not Games. it's Not TV. It's.... |
Business Process Management |
IP Wealth and Pitfalls of Synthetic Worlds |
The Importance of Narrative: Keeping Your Community Involved |
Technical Perspective: Designing Stickier Virtual Worlds Builds |
Multiverse:
Under the Hood |
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Wednesday
3:30pm 4:00pm |
Break |
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Wednesday
4:00pm 5:00pm |
Case Study: Combating IP Theft in Virtual Worlds |
Applications that Work |
Investing in Virtual Worlds |
Togetherness: What Drives the Virtual Human
Connection |
Designing for Cross-Platform Delivery and Long-Term Content Portability |
Daz 3D: Creation, Content,
Community |
Starting at 5pm
Case Study: Turner Broadcasting's virtual worlds
initiatives |
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Wednesday
5:00pm 5:15pm |
Break |
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Wednesday
5:15pm 6:00pm |
Fireside Chat in the
Attendee Lounge
in the Expo Hall.
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Paul Yanover, Executive Vice President &
Managing Director, Disney Online |
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Wednesday
7:00pm 9:30pm |
Conference Party Sponsored by There.com - your badge gets you in.
- party details |
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Thursday, October 11, 2007 |
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8:00am 9:00pm |
Registration |
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9:00am 10:30am |
Welcome from
Christopher Sherman, Executive
Director, Virtual Worlds Conference and Expo
Introduction from Reuben Steiger,
CEO, Millions of Us
Keynote:
Christian Renaud,
Chief Architect, Networked Virtual Environments,
Cisco Technology Center |
10:30am
11:00am |
Break |
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room # |
Room 1 |
Room 2 |
Room 3 |
Room 4 |
Room 5 |
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Track |
Entertainment and Marketing |
Virtual Worlds for the
Enterprise |
Business Strategy
and Investment |
Community and Customer
Service |
Design and Development |
Thursday
11:00am 12:00pm |
Case Study:
SmartFurniture.com
starting at 11:30:
Case Study:
AT&T in MTV's Virtual World |
The Future of e-Learning |
Visionary Panel -
Where the Platforms Are Going Next |
Community Management in 3D Spaces |
Three Laws of Avatarics - A systems theory perspective of "identity" and
"persistence |
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Thursday 12:00am 1:30pm |
Lunch |
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Thursday
1:30pm 2:30pm |
Kids and Teen Worlds - What You Need to Know |
Best Practices for Employees in Virtual Worlds |
The Asian Market - What We Can Learn |
Managing Social Interactions in Virtual Worlds: Tools, Techniques, and
Approaches |
Case Study: Developing TyGirlz.com Virtual World |
Thursday
2:30pm 3:00pm |
Break |
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Thursday
3:00pm 4:00pm |
Virtual Worlds and the Music Industry |
Intel Corp: Creating a User Community in Second
Life: |
Virtual Goods: The Next Big Business Model |
Case Study: American Cancer Society |
Web-based Virtual Worlds |
Thursday
4:00pm 4:30pm |
Break |
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Thursday
4:30pm 5:30pm |
VW's and Big Media: The future or the ruination of the
VW space |
Navigating China: China Recreation District
Discusses the Chinese Government's New Virtual Worlds Infrastructure Plans |
Virtual Currency / Virtual Business = Big Business |
Case Study: Vodafone |
Building Open Source Standards-Based Virtual Worlds |