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Schedule: Design and Development
Room 5
Full
schedule - 18 page pdf
(1.66mb)
What does it take to design top quality virtual worlds experience?
What are the leading technologies and best practices used today?
The Design and Development track answers these questions and more.
Wednesday,
October 10, 2007
Wednesday, 11:00am - 12:00pm
Artificial Intelligence For Virtual Worlds
The field of artificial intelligence has advanced
dramatically in recent years, including considerable progress in
the area of "artificial general intelligence" or AGI -- software
programs that learn for themselves in a flexible and autonomous
way. Very little of this progress, however, has yet manifested
itself in the virtual worlds or MMOG domain. This talk discusses
ways in which virtual worlds developers can make use of what AI
and AGI technology have to offer, in order to enable automated
avatars, virtual pets, and other sorts of embodied virtual bots
that display a variety of adaptive behaviors. Applications are
extremely various, including virtual shopkeepers, virtual pets,
virtual twins and hundreds of other possibilities. As an
illustration, a specific "AI in virtual worlds" project
currently under development by Novamente LLC and Electric Sheep
Company [the details are not yet being made public] will be
discussed and previewed as part of the session.
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Ben Goertzel, CEO, Novamente LLC
- Wendy Cornish, Electric Sheep Company
Wednesday, 1:00pm - 2:00pm
Case Study: Mobile Virtual World MoiPal
Mobile Virtual Worlds - What are the problems facing virtual
worlds when they go mobile? * Handset restrictions * Data
transfer latency problems * Should you go Java, Flash Lite, Brew
or Symbian? * What Ironstar Helsinki did with
MoiPal (www.moipal.com),
which can be accessed with Java enabled handsets. Audience will
get a glimpse on what can be done with regular handsets (2G
phones) to create access to persistent virtual worlds. When
carefully studying handset restrictions and planning well how to
build mobile virtual worlds, it is possible even in the most
regular mobile phones.
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Joakim Achren, Chief Executive Officer,
Ironstar Helsinki
Wednesday, 2:30pm - 3:30pm
Technical Perspective: Designing Stickier
Virtual Worlds Builds
What are the key elements of a truly engaging build
that can attract and retain significant avatar traffic, and what
level of technical complexity is involved in creating them? This
presentation will explore how design and ongoing creative
programming can keep digital tumbleweed from blowing across an
island, and specifically describe some of the technical
challenges and solutions associated with innovative programming.
It is intended to help brand managers and developers get a
behind-the-scenes sense of the work that goes into a virtual
world campaign, along with costs and technical complexity
associated with various activities.
This presentation is for technically sophisticated brand
managers, creative staff with technical experience, and
developers. It will require an intermediate understanding of
basic principles and technologies underlying virtual worlds.
Attendees will gain perspective from the intersection of
creative programming and technical logistics, learning: -the
technical possibilities and limitations of virtual worlds
platforms -how near- and long-term technical advancements will
expand the possibilities for creative programming.
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Christian Lassonde, President, Millions of
Us Inc.
Wednesday, 4:00pm - 5:00pm
Designing for Cross-Platform Delivery and
Long-Term Content Portability
Although Second Life is the dominant virtual world platform,
a number of competing environments from There.Com and Kaneva to
Croquet, Multiverse, and Areae are emerging as viable
contenders. The quiet giants Microsoft and Google are also well
prepared to move quickly into a dominant position within this
space. This poses strategic challenges to organizations who wish
to experiment with current platforms without having to start
over from scratch eighteen months down the road. In this
presentation, Aaron Delwiche discusses strategies for designing
and conceptualizing projects with an eye toward long-term
portability to other virtual environments. This talk covers some
technical details, but it should be accessible to anyone with a
basic understanding of virtual worlds. Aarons recommendations
are targeted to designers, developers, marketing professionals,
and project managers who are pursuing long-term strategies for
doing business in the Metaverse.
-
Aaron Delwiche, Co-founder,
Metaversatility, Inc.
Wednesday, 5:15pm - 6:00pm
Fireside
Chat in the Attendee Lounge
in the Expo Hall.
-
Paul Yanover, Executive Vice President &
Managing Director, Disney Online
Thursday, October
11, 2007
Thursday, 11:00am - 12:00pm
Three Laws of Avatarics - A systems theory
perspective of "identity" and "persistence
A systems theory perspective of "identity" and "persistence"
helps guide virtual world developer practice: customers do not
live in virtual worlds, rather they project aspects of their
persona. Three criteria can determine the "openness" of a
virtual world: (1) it must provide external API for controlling
avatars; (2) it must allow a third-party to include code plugin/module;
(3) it must support use of remoting or external web services.
This case study presents guidelines for third-party vendors to
evaluate their technical strategies in virtual worlds (follow-up
to an article published at
http://ceteri.blogspot.com/2006/12/three-laws-of-avatarics.html).
-
Paco Nathan, Technical Director, HeadCase
Humanufacturing, Inc.
Thursday, 1:30pm - 2:30pm
Case Study: TyGirlz.com - Building the
First Virtual World for Girls
What does it take to develop a kids virtual world from the
ground up? From concept, to design to ongoing updates and
user community issues: come find out how to develop a highly
scaleable web-based virtual world. Animax Entertainment, the
developers of the TyGirlz.com virtual world for toy company Ty,
Inc.'s Ty Girlz brand will share best practices
established during the development of the TyGirlz.com web site
and virtual world.
-
Michael Bellavia, Managing Director,
Animax Entertainment
-
speaker to be announced
Thursday, 3:00pm - 4:00pm
Web-based Virtual Worlds
This session of leading web-based virtual worlds experts will
discuss the finer points of developing web-based virtual worlds.
Attendees will gain valuable insight into best practices,
techniques and technologies for implementing web-based virtual
worlds. Find out why web-based virtual worlds are here to stay
and how the technology roadmap will develop over time.
-
Daniel James, CEO, Three Rings
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Nabeel Hyatt, Founder & CEO, Conduit Labs
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Motty Alon, CEO, Memex Technologies
-
Toshitaka Jiku, EVP and CTO, 3Di Inc.
-
speakers to be announced
Thursday, 4:30pm - 5:30pm
Building Open Source Standards-Based
Virtual Worlds
A number of open source, standards-based virtual worlds
initiatives are already underway around the world. Now, for the
first time, industry leaders come together to discuss these
opportunities, and share their insight.
In what is certainly expected to be the "cannot miss"
session for developers, we invite you to join a group of
technology leaders and open source proponents from around the
world in any interactive discussion on the issues surrounding
opens source and standards-based virtual worlds.
-
Trevor F. Smith, Founder, Transmutable
-
Yesha Sivan, EIR - Metaverse, JVP Studio
Ventures
- Karl Haberl, Director, Sun Microsystems Laboratories
- Jeff
Barr, Senior Web Services Evangelist, Amazon Web Services
-
Bryan O'Sullivan, Hacker, Linden Lab
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Review our Spring Show in NYC
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Virtual Worlds
Spring 2007
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March 28-29, 2007
NYC |
More than 600 professionals from 19 countries participated in
Virtual Worlds
2007 Spring
conference.
VW2007 gave you an inside look at the
Virtual Worlds activities of MTV, Disney, AOL, Pontiac, Nickelodeon, Leo Burnett,
Sundance Channel, GSD&M, IBM and other major brands.
In addition
you'll gain exclusive insight into a variety of Virtual Worlds
platforms including Second Life, There.com, Multiverse, Forterra
Systems, Whyville, ProtonMedia, Entropia Universe, Habbo, Areae and more. |
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